Opera Games is a European company that helps studios and developers design the soundtrack for your projects.
Our mission is to understand your vision and complement it through music and sound production. We provide a complete solution, thanks to a real collaboration, from the initial concept to the delivery of the final product.
We seek to improve the user experience through tailor-made music that is consistent and adapted to the universe of your project.
We understand both, traditional writing which allows us to work with real instruments and MIDI programming which allows us to create computer generated music.
Acoustic only, digital only or a mix of both, it depends, the most important is that it sounds good! We create every kind of music from middle-age choirs to modern beats.
It can be Melodic or Ambient, Interactive or Linear.
In order to ensure high quality, we take care of all aspects of the production : recording, editing, mixing in stereo and 3D audio (Dolby Atmos, Ambisonic, WFS) and mastering. We are equipped with high-end and state-of-the-art equipment in order to be able to respond to all situations.
From that stage the sound is ready to be integrated directly in the game engine or using middlewares like Wwise and Fmod. We can also support the integration.
In order to ensure audio consistency, we also create original sound effects and soundscapes, from zombie screams and swinging axes to the sound of sweet little birds. We also work with the best voice actors in the industry to give life to your characters.
Rémi Agullo is a classically trained pianist and has been passionate about video games and films since his childhood. He trained in studio music production in Paris and composition in Los Angeles, Sydney and London. His thirst for discovering new horizons and kindness will accompany you to find the best solution for your project. From Delight’s sweet melody to Artasia’s dark and violent music, his understanding of the world of videogames and his sensibility allow him to work on any type of music and project. Orchestral, Electronic, Chiptune, Metal, Pop, there’s absolutely no boundaries. He has been creating music for the past 15 years and millions of gamers can today hear his music.
Emile Boudghene was trained in music production and sound engineering in the most renowned studios like Davout Studios and by world-renowned engineers such as Nicolas Becker (Oscar Winner for Best Sound in 2021). He has been working for over 10 years for AAA games such as Wolfenstein II, or educational games such as Conjuguemos. He carries out large-scale projects such as orchestral recordings or the most complex mixes in 3D audio (Dolby Atmos, Ambisonic, WFS). Also a passionate musician, he is able to understand all the issues involved in the production of coherent and sensitive music. His research on sound experimentation has led him to create original sound sculptures and musical instruments that will allow you to find unique sounds for your project.